玩命加载中 . . .

OpenGL安装及配置


一、环境

  • Windows 10 64位家庭版
  • vs版本:Visual Studio 2017

二、配置OpenGL所需

  • GLFW
  • GLAD

三、步骤

1.配置GLFW

  • 进入官网下载GLFW并解压:GLFW下载
  • 这里选择32位的,因为64位的可能有些问题
  • img
  • 进入VS2017创建空项目,在项目文件夹下创建includes和libs两个文件夹(如创建项目OpenGL,则为OpenGL/OpenGL/includes)
  • 将解压文件中lib-vc2017文件夹下的.lib文件拷贝进刚刚创建的libs下,同时将include下的.h文件拷贝进刚刚创建的includes下
  • 在项目名处右键->属性->VC++目录->引用目录->编辑:粘贴项目文件夹下的.h文件所在目录
  • img
  • 同理,库目录->编辑:粘贴项目文件夹下的.lib文件所在目录
  • img
  • 接着将为项目添加依赖项:仍然是属性->链接器->输入->附加依赖项->编辑,将opengl32.lib,glfw3.lib,msvcrt.lib添加进去
  • img

2.GLAD

  • 进入GLAD官网:GLAD下载
  • Language选C\C++,Profile选core,version根据需要选择(3.3版本及以上),然后GRNERATE,之后选择zip文件下载并解压
  • img
  • 将include下的.h文件全部拷贝进项目文件夹下的includes下,将src下的glad.c拷贝进项目文件夹下
  • 然后进入vs,添加源文件->现有项,将glad.c添加进项目
  • img
  • 至此库文件配置完成,接下来测试是否能正常使用OpenGL

3.测试OpenGL

  • 创建源文件,首先需要引用glad.h和glfw3.h文件

  • 因为使用的是自己添加的文件,这里引用需要使用“ “而非<>,使用” “时,它会自动出现你所添加的目录

    #include"includes/glad.h"
    #include"includes/glfw3.h"
    
    #include <iostream>
    
    void framebuffer_size_callback(GLFWwindow* window, int width, int height);
    void processInput(GLFWwindow *window); // settings 
    
    const unsigned int SCR_WIDTH = 800;
    const unsigned int SCR_HEIGHT = 600;
    
    int main() {
        // glfw: initialize and configure
    
        // ------------------------------
        glfwInit();
        
        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    
        #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    
        // uncomment this statement to fix compilation on OS X
    	#endif
    	// glfw window creation
    
    	// --------------------
    	GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
    
        if (window == NULL)
        {
    		std::cout << "Failed to create GLFW window" << std::endl;
             glfwTerminate();
             return -1;
        }
    
        glfwMakeContextCurrent(window);
        glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    
        // glad: load all OpenGL function pointers
    
        // ---------------------------------------
    
        if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
        {
            std::cout << "Failed to initialize GLAD" << std::endl; return -1;
        }
    
        // render loop
    
        // -----------
    
        while (!glfwWindowShouldClose(window))
        {
            // input // -----
            processInput(window);
            // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
            // -------------------------------------------------------------------------------
            glfwSwapBuffers(window);
            glfwPollEvents();
        }
    
        // glfw: terminate, clearing all previously allocated GLFW resources. 
        // ------------------------------------------------------------------ 
        glfwTerminate(); 
        return 0; 
    } 
    // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly 
    // --------------------------------------------------------------------------------------------------------- 
    void processInput(GLFWwindow *window) 
    {
        if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) 
        glfwSetWindowShouldClose(window, true); 
    }
    // glfw: whenever the window size changed (by OS or user resize) this callback function executes 
    // --------------------------------------------------------------------------------------------- 
    void framebuffer_size_callback(GLFWwindow* window, int width, int height) 
    { 
        // make sure the viewport matches the new window dimensions; note that width and 
        // height will be significantly larger than specified on retina displays. 
        glViewport(0, 0, width, height); 
    } 
  • 出现图示窗口即可正常使用OpenGL

  • img

  • 若出现报错:默认库MSVCRTD与……冲突,属性->链接器->输入->忽略特定默认库->编辑,将MSVCRTD.lib添加进去即可

四、参考

最后推荐一个学习OpenGL的网站,教程很舒服,本博客的测试源码也出自此:

https://learnopengl-cn.github.io/


文章作者: hjd
版权声明: 本博客所有文章除特別声明外,均采用 CC BY 4.0 许可协议。转载请注明来源 hjd !
评论
  目录